From: John Conover <john@email.johncon.com>
Subject: Re: Peer Performance Ratings LO10400
Date: Wed, 9 Oct 1996 21:32:32 -0700
Alex J. Muro writes: > I would like feedback from any companys that have implemented peer-rating > systems for front-line employees, particularly those in craft areas. What > are the results? What can a company expect when it starts? How long > before the employees start feeling comfortable with giving and receiving > performance-improvement comments? > Peer review is a zero-sum game. The "points" one player gives away, another player wins. There is a finite number of "points" that can be won, and more than one player, which makes it a zero-sum, (and, presumably, iterated,) game. The optimal strategy in such affairs is to give away all your "points" as long as all other players do the same and cooperate in the same fashion. As soon as any player defects and does not give the same "points" to you that you gave to the player, you defect, and give away no "points," in retaliation, a la the Prisoner's Dilemma. This probably accounts for why peer review does not work very well over an extended period of time-ie., it is not a durable process, (except where all the players are thinking-challenged, and can not figure out the strategy,) and there is only one stable, final, solution to the process-everyone playing a defection strategy. Unfortunately, that solution is not amenable to a team environment. Any time an iterated process has a single, negative, stable solution it is called a "system problem." Other than that, I don't see anything wrong with peer review. John BTW, I worked for a company that implemented peer review at the executive level. The above scenario played itself out, as predicted. To begin with, everyone gave everyone else "points," and nothing was accomplished, (in the way of problem solutions,) since everyone wanted to be cooperative. (It was a pleasant environment, though.) Then, the inevitable happened, and someone made an insignificant defection, (which, IMHO, was justified, in the specific case,) and in a landslide, everyone defected. (And, it became a hyper-political environment-just as predicted.) That's what made me start to consider peer review as a zero-sum game. Similar comments could be made about the "budget process," for that matter. If you want to make a political agenda that turns in on itself, and becomes the corporate agenda, (assuming a life of its own,) set up zero-sum processes. As a passing theoretical note, it is possible to set up a process for such things that is not zero-sum, but it requires enormous intuitive skill and capability, and the process can not be axiomatized. It can, also, be shown that it is impossible to make a set of rules that can be used to implement such a process, so it can not be generalized, or taught. (This is a consequence of Godel and Turing-if we could do that, we could write a computer program that would invent the next theorem of mathematics-and they formally showed that this was impossible.) Also, there may be formal issues regarding whether such a process would ever finish, or whether there is any formal process by which priorities could be defined, (which is doubtful, because of Arrow's so called Impossibility Theorem.) At least if you expect the process to be self-consistent, (ie., not contradictory within itself,) and/or complete, (ie., handle what it was designed to handle.) -- John Conover, john@email.johncon.com, http://www.johncon.com/